eConfidence project

The project aims at researching the use of serious game for positive behavioural changes

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eConfidence approach

eConfidence will test the methodology with two serious games developed for the Safe use of Internet and Bullying

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Focus

Dossier on researched topics and indicators to assess the educational possibilities of videogames

March 2017


This report includes a study on psychological and educational effect of videogames, in relation with bullying and safe use of the internet, and a set of guidelines for interventions and games design, which are the base for the game scenarios.

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