eConfidence project

The project aims at researching the use of serious game for positive behavioural changes

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eConfidence approach

eConfidence will test the methodology with two serious games developed for the Safe use of Internet and Bullying

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Focus

Expert's seminar - Evidence-based development of serious games for the educational sector: challenges and perspective

12 September 2018

The seminar aims to create an open space of exchange, bringing together representatives of the relevant stakeholders in the field of games and serious games for educational purposes.

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