eConfidence project

The project aims at researching the use of serious game for positive behavioural changes

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eConfidence approach

eConfidence will test the methodology with two serious games developed for the Safe use of Internet and Bullying

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Educational benefits of eConfidence serious games

July 2017

We just published an educational brief which outlines the concept of serious games and how they can support learning, with a focus on the two project's topics: bullying and safe use of the internet.

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