eConfidence project

The project aims at researching the use of serious game for positive behavioural changes

Read more»

eConfidence approach

eConfidence will test the methodology with two serious games developed for the Safe use of Internet and Bullying

Read more»

Latest news

Focus

Focus

Educational benefits of eConfidence serious games

July 2017


We just published an educational brief which outlines the concept of serious games and how they can support learning, with a focus on the two project's topics: bullying and safe use of the internet.

Read the document

Signup for updates

Follow us

News

Project partners