How can the use of serious game have a positive impact in behavioural changes? How can they be used in the leaning and teaching environments as a positive resource for young people, teachers, parents and carers? What innovative methodologies can be applied to develop serious games for this context? What stakeholders should be involved in this process?
How can you use serious games as educational resources providing an interactive and innovative way of learning for pupils? The eConfidence project experts are organising Continuous Professional Development activities on these topics, for schools and education professionals, in collaboration with the eTwinning initiative.
On 20 March 2018, the DIM-EDU group together with University of Salamanca (USAL) organised at the latter's premises a joint meeting with innovation centres in the Castilla y Leon region (Spain). Counting on the participation of 194 attendees, the main objectives of this meeting were to exchange knowledge and experiences among centers that are already innovating "at the center level", in order to better guide the actions they are already carrying out and provide guidance and examples to follow the centers that are beginning this process.
Between 28 February and 4 March 2018, our project partners Everis participated with exhibition stands at the ‘Salon Internacional del Estudiante y de la oferta Educativa' (International Saloon for Students and Educational programmes).
Bearing in mind the importance of research developments and best practice sharing, eConfidence project partners from the University of Salamanca (USAL) have participated on the 23rd of February at a seminar organised by eMadrid and presented our ongoing project.
On 26 February 2018 the eConfidence project coordinator, Instituto Technologico Castilla y Leon (ITCL) presented the project at the meeting of the European Network Of Chemical, Biological, Radiological and Nuclear Defense (CBRN) TraIning CEnters (eNOTICE).
On 21 and 22 February 2018, our partner Everis, had the opportunity to showcase eConfidence, at the Eskola Digitala project meeting in Bilbao, Spain.
For the eConfidence project, 2018 kicked off in a positive manner with the experimental stage of the project just around the corner and all partners coming together for the third project meeting in Rijeka.
From controversy to inventiveness, gaming has been picking upon the attention of teachers for quite some time especially when referring to integrating it into the classroom.
Create, connect and share respect: A better internet starts with you! was the theme for this year's Safer Internet Day, celebrated on 6 February 2018 in more than 140 countries.