On 26 February 2018 the eConfidence project coordinator, Instituto Technologico Castilla y Leon (ITCL) presented the project at the meeting of the European Network Of Chemical, Biological, Radiological and Nuclear Defense (CBRN) TraIning CEnters (eNOTICE).
On 21 and 22 February 2018, our partner Everis, had the opportunity to showcase eConfidence, at the Eskola Digitala project meeting in Bilbao, Spain.
For the eConfidence project, 2018 kicked off in a positive manner with the experimental stage of the project just around the corner and all partners coming together for the third project meeting in Rijeka.
From controversy to inventiveness, gaming has been picking upon the attention of teachers for quite some time especially when referring to integrating it into the classroom.
Create, connect and share respect: A better internet starts with you! was the theme for this year's Safer Internet Day, celebrated on 6 February 2018 in more than 140 countries.
45 teachers from 13 European countries traveled to Brussels to work together at the beginning of November and learn about digital skills and online safety in a 5 days Digital Citizenship Training course at the Future Classroom Lab, European Schoolnet.
Alternative framings for a new role of gaming in education and society: eConfidence at Gaming Horizons28/07/2017
"Video games are an area of enormous economic, cultural and educational significance. Yet the development and the use of games across society raises a number of ethical questions which are rarely explored systematically: issues about appropriate representation, questionable mechanics, excessive usage, and so forth." (Gaming Horizons)
Curious what the eConfidence consortium has been up to lately? Between 24 and 25 May 2017, the eConfidence project partners met in Cologne (Germany) to discuss upcoming steps in the project.
What do we understand by serious games? What would be the link between them and behavioural changes? Or, better yet, can confidence in behaviour change through serious games?