eConfidence second project meeting



Curious what the eConfidence consortium has been up to lately? Between 24 and 25 May 2017, the eConfidence project partners met in Cologne (Germany) to discuss upcoming steps in the project.

The meeting was hosted by Nurogames, and brought together all eConfidence partners in a productive two-day's session, going through the upcoming key steps of the project.

The two research partners, University of Salamanca and the Faculty of Humanities and Social Sciences from University of Rijeka presented the research methodology in preparation for the pilot tests with schools.

Everis introduced latest updates from the Xtend platform, a social learning environment and educaGen, a learning analytics solution. Xtend is addressed to schools where student's active participation is encouraged. The platform will be used within the project to host the games and to support the research activities of the pilots.

Throughout the meeting, ITCL and Nurogames shared very constructive and creative ideas about the developments of the serious games, on Safe Use of Internet and Bullying. eConfidence will deliver two highly configurable serious games (offline/online) that adapt in terms of objectives, game scenarios and game elements, based on player profiles and game play.

European Schoolnet complemented the discussion with input regarding communication, dissemination and the approach for promoting the participation of schools in the eConfidence pilot tests.

Quite topical in the meeting were discussions around eConfidence serious games and the call for participation for schools, which addresses schools for the 2017 – 2018 academic year.

Missed the previous announcement on the call for participation for the eConfidence pilot tests? Have a look at the call page and, if you fulfil the selection criteria, apply here before 15 June!

To sum up, during this second project meeting, the partners renewed their commitment to deliver a comprehensive methodology and two serious games that could contribute to the research on behaviour changes through serious games

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Editor: European Schoolnet