Resources

In this section, public deliverables and resources created within the eConfidence project will be displayed. 

Project deliverables and reports

Summary of research results

A summary of the results of the eConfidence research and pilots is available here.

The final reports will be available in December 2018.

D2.1 – Information dossier on researched topics and indicators to assess the educational possibilities of videogames

This report includes a study on psychological and educational effect of videogames, in relation with bullying and safe use of the internet, and a set of guidelines for interventions and games design, which are the base for the game scenarios.

A summary of the report is available here

The full document is available here

D2.2 – Information dossier on measurement instruments for the pilot test

The document is the conceptual and operational description of variables that will be assessed both prior (pre-test), during gaming (experimental treatment) and after the gaming experience (post-test), for the topics of safe use of the internet and bullying.

A summary of the report is available here

The full document will be available here

D2.5 – State of market analysis

The document is the market analysis conducted by Everis (project partner) to identify the main key trends and challenges in the areas of using technologies in schools and serious games and game-based learning, to drive the project development method. The study included the involvment of experts of the fields and on the topics (safe use of the internet and bullying).

A summary of the report is available here

The full document will be available here

D4.2 - Information dossier on pre-test data analysis

This report includes information extracted from the preliminary results of the eConfidence pre-test data analysed. The pre-test was carried out in 10 European schools between November 2017 – January 2018, as part of the pilot test of the eConfidence project. 

A summary of the report is available here.

The full document  will be available here

D7.5 – Report with lessons learnt from other projects and initiatives

The document aims to offer an overview on a number of projects dealing with behaviour changes in relation with games and gamification, in order to improve eConfidence implementation plan and seek for synergies with the identified projects, in order to disseminate and exploit the games and/or the methodology used. 

A summary of the report is available here

The full document will be available here

D4.3 – Post-test data

This report presents the main data about the variables collected in the post-test in ten European schools. It seeks to describe database preparation, present information on the number of students that participated in gaming sessions and in post-test and compare the Spanish and English-speaking samples in all post-test variables. 

The full document will be available here

D5.2 – Item analysis results

This document presents the psychometric characteristics of questionnaires applied in the post-test of the eConfidence project. 

The full document will be available here

D5.3 – Data analysis results

This document presents the main data about the results of variables collected in the post-test in ten European schools, both in the control group and in the experimental group and the comparison of pre and post-data. 

The full document will be available here

D5.4 – Results Interpretation - Games Evaluation

This document presents the overall games evaluation based on: differences between pre- and post-test in experimental and control groups on all dependent variables (knowledge, behaviour, TPB variables, personal variables), data regarding games' user experience and data regarding in-game metrics. 

The full document will be available here

Other resources

Educational benefits of eConfidence serious games

This educational brief outlined the concept of serious games and how they can support learning, with a focus on the two project's topics: bullying and safe use of the internet.

Download educational brief - PDF  

Xtend platform

Social learning environment – by Everis

www.xtendeducacion.com - Download presentation - PDF