Project deliverables and reports
D2.1 – Information dossier on researched topics and indicators to assess the educational possibilities of videogames
This report includes a study on psychological and educational effect of videogames, in relation with bullying and safe use of the internet, and a set of guidelines for interventions and games design, which are the base for the game scenarios.
A summary of the report will be available in summer 2017.
D2.2 – Information dossier on measurement instruments for the pilot test
The document is the conceptual and operational description of variables that will be assessed both prior (pre-test), during gaming (experimental treatment) and after the gaming experience (post-test), for the topics of safe use of the internet and bullying.
A summary of the report is available here
The full document will be available in Spring 2018.
D7.2 Dissemination plan
This plan presents general objectives, target audiences and messages, strategies, processes and tools to promote and disseminate the project and its output. The general structure of the document follows the typical communications workflow: from setting up objectives and defining target audiences, to specific communication tools, timelines and evaluation.
D7.3 – Website
This document outlines the project website design, including scope and objectives, visual identity, structure and content management.
Educational benefits of eConfidence serious games
This educational brief outlined the concept of serious games and how they can support learning, with a focus on the two project's topics: bullying and safe use of the internet.
Social learning environment – by Everis
Papers and publications