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Instituto Technologico Castilla y Leon presents eConfidence on the eNotice meeting

On 26 February 2018 the eConfidence project coordinator, Instituto Technologico Castilla y Leon (ITCL) presented the project at the meeting of the eConfidence serious game presented at Eskola Digitala

On 21 and 22 February 2018, our partner Everis, had the opportunity to showcase eConfidence, at the Eskola Digitala project meeting in Bilbao, Spain.

eConfidence partners meet in Croatia for the third project meeting

For the eConfidence project, 2018 kicked off in a positive manner with the experimental stage of the project just around the corner and all partners coming together for the third project meeting in...

How can games be taken seriously? eConfidence presented during Science Projects Workshops!

From controversy to inventiveness, gaming has been picking upon the attention of teachers for quite some time especially when referring to integrating it into the classroom.

eConfidence supports Safer Internet Day 2018!

Create, connect and share respect: A better internet starts with you! was the theme for this year's Safer Internet Day, celebrated on 6 February 2018 in more than 140...

Talking about serious games with European teachers


45 teachers from 13 European countries traveled to Brussels to work together at the beginning of November and learn about digital skills and online safety in a 5 days Digital...

Alternative framings for a new role of gaming in education and society: eConfidence at Gaming Horizons


"Video games are an area of enormous economic, cultural and educational significance. Yet the development and the use of games across society raises a number of ethical questions which...

eConfidence second project meeting


Curious what the eConfidence consortium has been up to lately? Between 24 and 25 May 2017, the eConfidence project partners met in Cologne (Germany) to discuss upcoming steps in the...

Confidence in behaviour changes through serious games


What do we understand by serious games? What would be the link between them and behavioural changes? Or, better yet, can confidence in behaviour change through serious games?