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Evidence-based development of educational games – furthering cross-sector collaboration

The experts' seminar ‘'Evidence-based development of serious games for the educational sector'' took place in Brussels on 12 September, and it was jointly organised by eConfidence Results on the International Congress of Educational Sciences and Development

The results of eConfidence project were presented at the 6th International Congress of Educational Sciences and Development, organised by the Past and future activities on gamification for teachers and education professionals

Right after the school vacation kicked in, eConfidence project partners gathered for two engaging outreach activities for teachers and education professionals.

eConfidence pilot test results presented at the XXV International Congress on Learning

The eConfidence project and some of the results of the pilot test were presented to more than 300 education professionals at the XXV International...

Experts’ seminar on evidence-based development of serious games - 12 September

The expert seminar 'Evidence-based development of serious games for the educational sector: challenges and perspectives' will take place on 12 September 2018 in the Future Classroom Lab of...

Applying psychological principles in design of a serious anti-bullying game within eConfidence project

Jornadas Universitarias de Tecnología Educativa - Jute 2018

"Competence and digital citizenship for social transformation" was the title of the University Conference on Educational Technology held on June 27, 28 and 29 in Donostia-San Sebastián (Spain).

Open Space discussion: What can youth learn from serious games?

Let's play along to find out how can serious games have a positive impact on youth's behavioural changes!

eConfidence presents the role of bystanders in bullying situations at the Psychology Days in Zadar

The 21st Psychology Days in Zadar is an international scientific conference and it was organised by the Department of Psychology of the University of Zadar and the Croatian Psychological...

Experts’ seminar on evidence-based development of serious games

How can the use of serious game have a positive impact in behavioural changes? How can they be used in the leaning and teaching environments as a positive resource for young people,...

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